Jan 02, 2014.
S.T.A.L.K.E.R.: Call of Pripyat - Misery v2.2 (+21 Trainer) LIRW. The modding community for STALKER is thriving and its fueled on passion, as it should be. We, the MISERY development team, have a big heart for the STALKER series and everything we’ve made and done is because we love what we do. Some of us have even secured interesting jobs in the gaming industry through this hobby. Stalker coc 1.5 Hitman mod. This is a Full Game Modpack that you can download and play instantly instead of downloading the Vanilla version of 1.5 R6 that has close to none mods for it. Stalker 1.5 R6 - Hitman tm has a Total conversion to a Stealth Game!!! Miscellaneous; By Mirci33. Call of Chernobyl is the most straightforward of the big three STALKER mods. As far as game mechanics go, it is as plain as they come, and no more advanced in the graphics department than Call of.
It’s been nearly a decade since the launch of STALKER: Call of Pripyat, the last of Ukrainian studio GSC Game World’s trilogy of bleak and atmospheric open-world survival shooters. It is memorable for being set in a fictionalised and incredibly haunted vision of the Chernobyl Exclusion Zone, which is not only irradiated but overrun with reality-warping anomalies and mutant monsters. Premium editing software.
The series puts you in the shoes of freelancing mercenaries – the titular STALKERs – wandering this horrific environment in search of fame, glory, or perhaps just a big payout.
STALKER has developed a strong modding scene with an appropriately devil-may-care attitude regarding the reuse of each other’s work, and even the legal status of the games themselves. It would be foolish to try to summarise even half of the mods produced, so instead, let’s take a look at the three titanic projects that define the STALKER mod scene as it stands today, each one built on a foundation of dozens of smaller projects and two standalone releases.
This should help tide you over to 2021, the year GSC Game World estimates for Stalker 2’s release date. So, here we present, in order of their accessibility to newcomers, the Big Three:
STALKER: Lost Alpha: Developer’s Cut
By Dezowave (ModDB page)
The original STALKER: Shadow of Chernobyl was a bit of a mess. The result of years of protracted development hell, it was buggy at launch, and had swathes of planned content left on the cutting room floor. Lost Alpha is a community passion project that picks up the pieces. It is the result of poring over details from leaked test builds of the game, design documents, and early magazine previews, from which the fan team then assembled their own version of the game. This is the game STALKER could have been.
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Despite retelling the story of the original game, albeit with a few more cutscenes and quests to improve coherence, Lost Alpha introduces a slew of new features. The majority come from later games in the series – Call of Pripyat’s weapon upgrade system, for example – but many are entirely new. The most liberating is the ability to purchase and maintain vehicles to drive around the greatly expanded world map, while the larger environments allow more room for the AI factions to live and breathe, lending the Zone a new and unpredictable edge.
Lost Alpha also tries to increase immersion through basic survival simulation aspects. Food, water and sleep are important, although not as demanding or frustrating as they initially sound. Inventory management is a little more complex too, with your backpack and combat-accessible toolbelt (make sure you put your bullets in there) becoming separate panels.
The end result is both nostalgic and exciting for what it adds, while also becoming more accessible for newcomers – an aspect underscored by the inclusion of a slickly-produced PDF manual. Lost Alpha is a visual treat so long as you’ve got a PC capable of running it. Built on a much later release of the original’s X-Ray engine, you’ll need a beast of a rig to dial the game up to its higher settings, but it is scaleable enough as to run decently on just about any recent gaming PC. That said, an SSD helps mitigate some long load times enormously regardless of your machine.
STALKER: Call of Chernobyl
![Stalker Call Of Misery Mods Stalker Call Of Misery Mods](https://i.ytimg.com/vi/x1ZqCy4FvBo/maxresdefault.jpg)
By Team Epic (ModDB page)
Call of Chernobyl is the most straightforward of the big three STALKER mods. As far as game mechanics go, it is as plain as they come, and no more advanced in the graphics department than Call of Pripyat. But that is not a mark against it given that the main appeal of this mod is found elsewhere: CoC is a huge, non-linear sandbox. It is an ideal next step for players who have completed at least one game in the trilogy and now want to explore.
Call of Chernobyl features a huge non-linear world consisting of every map from all three original games, plus several all-new environments. While there is an optional Story Mode offering some direction, it is easily eschewed in favour of more free-form play. Pick a character from any faction, complete missions, explore, and scavenge. It is the core elements of STALKER without any of the fluff, and lets the AI factions – human, monster, and animal alike – do their thing unrestricted, capturing locations, getting into fights, and generally making the world feel alive.
Call of Chernobyl features a few alternative play modes, including a zombie survival scenario, but the best of them is absolutely Azazel mode. It is part roguelike and part quantum leap, in which dying immediately transplants you into the body of your nearest squadmate – or a random NPC if you haven’t picked up any friends.
A huge, non-linear world
It is not uncommon to find yourself on the opposite side of a battle after death, or even in the shoes of the man who just killed you. Dying in games is very rarely this exciting: one untimely death might lead into a dangerous (and potentially ironically lethal) quest to find your previous loot-laden corpse.
Rather pleasingly, Call of Chernobyl also has a burgeoning mod scene of its own, with add-ons ranging from weapon packs to AI overhauls, and quite a few rebalances. You are free to tweak, tinker, and tune until you get the STALKER sandbox you are happiest with.
MISERY
By Misery Development Ltd (ModDB page)
Billed as a ‘full-concept modification’, Misery lives up to its name. Picture it as a gruelling depiction of a life scavenging for money, ammunition, and meaning in a hellish wasteland that chews up and spits out human spirit. Get used to seeing the world through the grimy, damp visor of your helmet, with only the barest hints of a HUD to orient you in the world and help you manage the minutiae of daily life in the Zone.
Misery is a gorgeous-looking mod
As depressing and bleak as Misery is, it is an often gorgeous-looking mod, especially in terms of texture detail and lighting. This comes at the cost of higher detail settings absolutely trashing even high-end gaming PCs – beyond even Lost Alpha’s efforts. But at least you can watch the developers’ live-action intro video before your rig crashes. The short further drives home the desperate, lonely atmosphere of Misery, instilling a sense that the devs have suffered to create this art, and want you to suffer with them.
The STALKER games were never easy, but Misery is positively cruel. For less masochistic players, the mod does offer reduced difficulty with ‘Rookie’ mode, which you can choose during installation. Lower AI weapon accuracy, reduced damage taken, and a slightly less brutal economy does drastically raise your survivability, but only to the point of it taking two or three solid bursts of gunfire to kill you instead of just one.
To enjoy Misery you must immerse yourself totally in the harrowing situation, both in and out of combat. Long-term survival requires you to strip old weapons for parts and use precious glue and fabric to maintain your own equipment. There are a thousand fiddly pieces added here and an absurd number of new items to use or sell. It is intense and demanding, but given that it is currently ranked as the single most popular mod on ModDB, there is clearly a market for this bleak survivalist simulation.
The Misery team’s ambitions don’t end there, either – with the release of version 2.2, they now plan on officially porting their mod to support Call of Chernobyl, in all its free, standalone enormity, effectively creating a sprawling gestalt hybrid. A true standalone sandbox simulation of life in one of the worst places on Earth imaginable. If nothing else, Azazel mode will help the bitter pill of sudden death go down a little easier.
Stalker Clear Sky is the unwanted middle child in the Stalker series. In 2007, Shadow of Chernobyl enthralled PC gamers around the world with one of the most atmospheric game environments ever crafted. 2011’s Call of Pripyat refined the RPG-shooter formula and opened up the series to a wider mainstream audience. Both these games have massive community and cult followings. However, the middle game, 2008’s Stalker Clear Sky was never as well received. This is odd because I absolutely loved Clear Sky. GSC Game World, the developers of the series, bit off more than they could chew with this game by introducing new features.
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Notoriously, the faction war feature remained incomplete because they didn’t have the time or budget to refine it. This extended to the visuals, too, with the in-game god-ray implementation so unoptimized that it’d bring even the best systems to their knees. Community fixes have gone a long way towards making the experience playable. Today, Clear Sky’s a great experience. We’re sharing a list of mods here for new and returning players alike to add even more value to your playthrough.
Stalker Clear Sky Mods
1. Clear Sky Complete
Clear Sky Complete does exactly what it says on the tin: It makes Clear Sky--a notorious unfinished title at launch—much closer to what GSC original intention was. The mod compilation doesn’t just cover individual aspects of the game. Instead, it enhances virtually everything. You get higher resolution textures, new weather models, new assets, enhanced AI behavior, and quality of life features like the sleeping bag. What I appreciate about Clear Sky Complete is that it doesn’t detract from the original game by taking it in (problematic) new directions (Lost Alpha, we’re looking at you). Instead, it hews closely to the original vision. You wouldn’t know you’re running a modded version of the game until you uninstall it, play vanilla and realize how much you’re missing out on.
Pros:
- Adheres closely to the original game’s vision
- Covers textures, models, AI, weathers, and more
Cons:
- Adjustments to the AI model can make some fights more unbalanced
2. Sky Reclamation Project
The biggest problem with Clear Sky was the fact that there were so many bugs in the shipping code. This ranged from minor oddities—wacky poltergeist physics—to game-breaking quest bugs. Where other mods aim to enhance the vanilla game with new experiences, the Sky Reclamation Project sticks to what matters the most. It’s an exhaustive community bug fix project that aims to polish up the code and just generally get Clear Sky up and running in an optimal state. If you’re looking to do a pure vanilla run—without extra visual or quality of life goodies—Sky Reclamation Project will let you do just that. Don’t think of it as mod per se. It’s all the accumulated patches that GSC should have implemented themselves.
Pros:
- Fixes the vast majority of game-breaking issues
- Fixes broken visual and audio issues
- None
3. Mystery 2.0
Misery is one of the most hardcore ways to experience S.T.A.L.K.E.R., period. But what if you wanted the Misery experience in Clear Sky and not Call of Pripyat? If you haven’t yet gotten around the third S.T.A.L.K.E.R. game, or if you want another Misery fix, Mystery 2.0 is what you’ll want to get. The Russian team that built this mod focused on gameplay tweaks. Mystery 2.0 offers a much more challenging, tactical experience than vanilla Clear Sky.
You’ll need to manage health and stamina much more carefully. And because you take more damage, you’ll want to plan out every encounter, taking heed of where the best cover is. In addition to this the stealth system has been re-engineered. It’s now viable to sneak past enemy emplacements or pick them off one by one. But while Mystery 2.0 adds a lot of value for second or third-time playthroughs, keep in mind that it’s in Russian. Moreover, it tends to tank performance on lower-end systems.
Pros:
- Adds in a Misery-like experience to Clear Sky
- Makes gameplay significantly more challenging (and rewarding)
Cons: Download shuttle pro 1 2 – download accelerator and managerial.
- Can hit performance hard on lower-end systems
4. Clear Sky HD Models Addon
Clear Sky features some great visual effects for the time. It was one of the few games to really leverage DirectX 10.1 (before it was quickly superseded by DirectX 11). The game’s god rays and surface shaders hold up well today. However, model quality was spotty even back in 2008. While the lighting and shading work are excellent, low quality models just stick out in the game like a sore thumb. We’re used to high poly-count models these days, with main character models approaching 100,000 polygons.
While the Clear Sky HD Models addon doesn’t exactly take things that far, it significantly enhances polygon counts on numerous important characters, like Lebedev at the game’s start. It’s a small change, but add this on top of either vanilla or a modded experience and you will notice the difference in time.
Pros:
- Does exactly what it says—replaces models with higher fidelity ones
Cons:
- Relatively large file size
- Only a limited number of weapons are replaced
5. Arsenal Overhaul Redux
If you’re coming from Borderlands 3 to…well…any shooting game ever, you’re going to miss the pleasure of picking up a totally unique new weapon every five minutes. Clear Sky has plenty of guns as is. They’re designed great and operate realistically. But that doesn’t mean it couldn’t benefit from a whole arsenal worth of new guns.
That’s exactly what Arsenal Overhaul Redux does. It adds in a whole host of new gun textures and models. It enhances the look of existing weapons in the game and adds some of its own. We’re not talking about swords or plasma weapons: in keeping with Clear Sky’s gritty, simulationesque aesthetic, these are guns from real life.
Pros:
- Much greater variety of realistic guns are available
Cons:
- None
6. The Faction War
Clear Sky’s greatest innovation—and the most glaring evidence of how incomplete it was—was faction wars. This was a feature that was both gloriously fun and almost completely broken in the initial game. Essentially, it allowed in-game factions to dynamically fight with each other for territory. This changed the whole meta of the game and added in a new layer of replayability. The feature was horribly bug-ridden in the vanilla game.
The Faction War mod drastically expands on this feature. You can now support a faction and fight to take over the entire zone. This essentially turns the Clear Sky meta into a sort of FPS version of Mount and Blade. It’s cool stuff and we suggest getting it once you have the main campaign out of the way.
Pros:
- Does factions wars the way it was supposed to be done
Cons:
- Might take focus away during your first playthrough
Each of these Clear Sky mods has something to offer for everyone. Clear Sky Complete is something we’d recommend everyone to just enable for their first playthrough: it covers the whole gamut from visuals to gameplay tweaks. It’s a better vanilla experience. If you really want to play the game GSC created, the Zone Reclamation Project will do that, while fixing most of the bugs GSC left in.
The HD Models addon addresses on the more pressing issue with Clear Sky’s ageing graphics: low-fidelity models, while the Arsenal Overhaul kits you out with a whole new selection of guns. Lastly, The Faction War revives Clear Sky’s biggest missed opportunity and nearly turns that into a game in its own right. Which mod did you enjoy the most? Let us know.
Misery 2.2
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